AI and tools
AI for coaches: what it can actually do in 2026
· 3 min read
Most coaches have met AI in sport through something they will never go anywhere near: cameras in the roof of Premier League stadiums, heat maps, xG models. Those are tools built for clubs with an analysis department.
What is interesting is that the technology has quietly become cheap enough to solve a completely different and far more ordinary problem: you forget most of what you see at training.
Three things AI can do for a club coach today
1. Listen, and write it down
Speech recognition has become good enough to use in practice. The big shift is not that a machine can write English — it has managed that for years. It is that it can learn your words: your players' names, their nicknames, their shirt numbers and the vocabulary of your sport.
That sounds like a detail. It is not. Without it, "good press, Mik" becomes "good press, Mick" or nothing at all, and the observation is lost. With it, it becomes a line in Mikkel's development.
2. Get each observation to the right player
The hard part is not writing down what gets said. It is knowing who it was about.
A coach rarely says "Mikkel Jensen needs to check his shoulder". He says "he needs to look up" — three seconds after saying something else about Mikkel. People follow that effortlessly. Language models can now do it too, given the context.
3. Write feedback you recognise as yours
Here is the most important limit: AI must not invent. Every point worth sending has to trace back to something you actually said. Otherwise it is not your feedback, and players can tell the difference.
Three things AI cannot do
It cannot see. Anything not said out loud does not exist for an audio-based tool. That is a real limitation, not a quibble.
It cannot judge whether you were right. If you say something wrong on the touchline, it will write it down neatly.
It cannot take responsibility. Least of all in youth sport. Coaches shout things in the heat of a match that they would never write to a thirteen-year-old. Any tool that sends straight to players without you reading it first is dangerous — and that holds legally as well.
When does it make sense?
It makes sense if you recognise this: you observe fifteen to twenty-five players, you remember three things, and those three things are usually whatever happened last.
It does not make sense if you already have a system that works — a notebook, a fixed routine after training, an assistant who writes. The tool should replace forgetting, not a functioning habit.
Where to start
Start small. Record one session. Read what comes out. Decide whether you recognise yourself in it.
If you would rather read about the craft than the technology, feedback for young players is a better place to begin. The technology is only worth using if what it distributes was good in the first place.